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Won't Fix

Votes

0

Found in [Package]

2.7.9

2.8.0-pre.1

Issue ID

CMCL-1224

Regression

No

Cinemachine Virtual Camera Transform and FOV are changed when recompiling scripts

Package: Cinemachine Classic

-

How to reproduce:
1. Open the attached project “IN_15838.zip”
2. Open the “SampleScene” Scene in Scenes and observe “CM vcam1” FOV
3. Enter Play Mode
4. Select “CM vcam1” and observe in the Inspector Transform section
5. Reload the scripts (change something in the “NewBehaviourScript” script and save)
6. Observe the “CM vcam1” FOV and Transform section in the Inspector when “CM vcam1” GameObject is selected

Expected result: Transform and FOV don’t change after the script reload
Actual result: Transform values have been changed and FOV in the Scene View visibly changed

Reproducible with: Cinemachine 2.7.9 (2021.1.0b12), 2.8.0-pre.1 (2021.2.0a19)
Not reproducible with: Cinemachine 2.8.0-pre.1 (2021.2.0a20), 2.8.6 (2021.3.10f1), 2.8.9 (2022.1.17f1), 2.9.0-pre.6 (2022.2.0b8, 2023.1.0a11)
Couldn’t test with: 2020.3.39f1, 2021.1.0a1 - 2021.1.0b11 (due to compiler error)

Reproducible on: Windows 10 Pro

  1. Resolution Note:

    I cannot reproduce the issue you mention after script reload (in Cinemachine 2.8.9 or 2.9.2).

    You mention in the bug report that the bug is:
    Reproducible with: Cinemachine 2.7.9 (2021.1.0b12), 2.8.0-pre.1 (2021.2.0a19), and
    Not reproducible with: Cinemachine 2.8.0-pre.1 (2021.2.0a20), 2.8.6 (2021.3.10f1), 2.8.9 (2022.1.17f1), 2.9.0-pre.6 (2022.2.0b8, 2023.1.0a11)

    Cinemachine 2.7 is not supported anymore, so if you are using that, please update your Cinemachine to the latest 2.8 or 2.9 versions.

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