Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.6.10
2.7.5
2.8.0
Issue ID
CMCL-442
Regression
No
Cinemachine Virtual Camera follows object in an inverted manner when locking axis with a custom extension script
Reproduction steps:
1. Open the attached project "Camera_Issue.zip"
2. Open SampleScene in Assets/Scenes
3. Select Monkey object in the Hierarchy menu
4. Select Move tool in the Toolbar
5. Move the Monkey object left or right on the x-axis
Expected result: Cinemachine Virtual Camera follows the object according to its position
Actual result: Cinemachine Virtual Camera follows the object in an inverted manner
Reproducible with: 2.3.3 (2019.4.30f1), 2.7.8 (2021.1.19f1), 2.8.0 (2019.4.30f1, 2020.3.17f1, 2021.2.0b9, 2022.1.0a6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
The problem is caused by a script called Lock Camera X attached to the vcam. The bug is not related to CM, but that specific script.