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Won't Fix

Votes

0

Found in [Package]

2.9.0-pre.1

Issue ID

CMCL-748

Regression

No

Cinemachine camera moves when interacting with Editor while not in Play Mode

Package: Cinemachine

-

How to reproduce:
1. Open user's attached project "wegaim.zip"
2. Move the mouse cursor in and out of Game view or Scene view or select objects in the Hierarchy window

Expected result: CinemachineVirtualCamera object "CM 3rdperson Normal" stays in place
Actual result: CinemachineVirtualCamera object "CM 3rdperson Normal" moves

Reproducible with: 2.6.11 (2019.4.34f1, 2020.3.24f1), 2.8.2, 2.9.0-pre.1 (2019.4.34f1, 2020.3.24f1, 2021.2.7f1, 2022.1.0b2)

Notes:
- Also reproducible when selecting assets or clicking on Editor's window tabs
- 2.6.11 (2019.4.34f1) is only reproducible when selecting objects in the Hierarchy window or Scene view
- 2.6.11 (2020.3.24f1) is only reproducible when moving the mouse cursor between Play Mode buttons or selecting objects

  1. Resolution Note:

    This will not be fixed

Comments (1)

  1. Gregoryl

    Sep 11, 2023 11:08

    The vcam is in an incorrect conflicting setup. Framing Transposer + Composer. These two components are fighting. Therefore, the camera always wants to move (if you enter playmode, you'll see that the camera is circling the target).

    The reason why the camera moves in the editor when we move our mouse is that it triggers an editor update occasionally (I guess). If you solo the vcam in question in edit mode, the camera will move just like in play mode.

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