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Fixed

Fixed in 1.8.4

Votes

0

Found in [Package]

1.8.4

Issue ID

BUR-2382

Regression

No

Choosing ARMV9A in burst inspector on M1 Mac formats assembly wrong

Package: Burst

-

I'm on a M1 Mac. I'm using Unity 2021.3.24f

To recreate:

Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.Tester project (it is already part of it, but in case it'd be missing this will show the error):

{code:java}
[BurstCompile]
private struct MyJob : IJob
{
[ReadOnly]
public NativeArray<float> Inpút;

[WriteOnly]
public NativeArray<float> Output;

public void Execute()
{
float result = 0.0f;
for (int i = 0; i < Inpút.Length; i++)
{
result += Inpút[i];
}
Output[0] = result;
}
}
{code}

Afterwards open the burst inspector and the "MyJob" in Assembly.
Choose "ARMV9A" in the processor options.
Note how all the text is incorrectly formated + loop lines are not appearing.

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