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Fixed
Fixed in 1.8.4
Votes
0
Found in [Package]
1.8.4
Issue ID
BUR-2382
Regression
No
Choosing ARMV9A in burst inspector on M1 Mac formats assembly wrong
I'm on a M1 Mac. I'm using Unity 2021.3.24f
To recreate:
Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.Tester project (it is already part of it, but in case it'd be missing this will show the error):
{code:java}
[BurstCompile]
private struct MyJob : IJob
{
[ReadOnly]
public NativeArray<float> Inpút;
[WriteOnly]
public NativeArray<float> Output;
public void Execute()
{
float result = 0.0f;
for (int i = 0; i < Inpút.Length; i++)
{
result += Inpút[i];
}
Output[0] = result;
}
}
{code}
Afterwards open the burst inspector and the "MyJob" in Assembly.
Choose "ARMV9A" in the processor options.
Note how all the text is incorrectly formated + loop lines are not appearing.
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