Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.2.0f3
Issue ID
733654
Regression
No
Changing ConfigurableJoint.targetPosition doesn't wake the bodies up
To reproduce:
1. Open attached project
2. Open TestScene
3. Enter play mode
4. Wait for Actual Pos to become a static number
5. Start clicking the buttons to change target position
6. Notice the object does not change it's position
Expected result: The joint continues to react and update it's position to the Target position as usual
Actual result: It's frozen
Note: Any action upon the object returns the behaviour to normal. My guess is that changing target position does not wake up a sleeping object.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
jkraptor
Oct 29, 2015 16:56
This might be be related to bug# 677214. Try adjusting the positionDamper and see if that affects the movement.