Search Issue Tracker

Fixed in 5.5.0



Found in


Issue ID




Changing ConfigurableJoint.targetPosition doesn't wake the bodies up



To reproduce:
1. Open attached project
2. Open TestScene
3. Enter play mode
4. Wait for Actual Pos to become a static number
5. Start clicking the buttons to change target position
6. Notice the object does not change it's position
Expected result: The joint continues to react and update it's position to the Target position as usual
Actual result: It's frozen

Note: Any action upon the object returns the behaviour to normal. My guess is that changing target position does not wake up a sleeping object.


Comments (1)

  1. jkraptor

    Oct 29, 2015 16:56

    This might be be related to bug# 677214. Try adjusting the positionDamper and see if that affects the movement.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.