Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.2.0f3
Issue ID
733654
Regression
No
Changing ConfigurableJoint.targetPosition doesn't wake the bodies up
To reproduce:
1. Open attached project
2. Open TestScene
3. Enter play mode
4. Wait for Actual Pos to become a static number
5. Start clicking the buttons to change target position
6. Notice the object does not change it's position
Expected result: The joint continues to react and update it's position to the Target position as usual
Actual result: It's frozen
Note: Any action upon the object returns the behaviour to normal. My guess is that changing target position does not wake up a sleeping object.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Broken hyperlink formatting in HDRP 3D Sample Tutorials
- Missing spaces in High Definition 3D Samples Template Tutorials
- Win64 CPU is set to None when applying changes to plugin where the meta has the serializedVersion 2
- Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player
- Disabling all columns in Light Explorer throws “ArgumentException” error in the Console window
jkraptor
Oct 29, 2015 16:56
This might be be related to bug# 677214. Try adjusting the positionDamper and see if that affects the movement.