Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.2.0f3
Issue ID
733654
Regression
No
Changing ConfigurableJoint.targetPosition doesn't wake the bodies up
To reproduce:
1. Open attached project
2. Open TestScene
3. Enter play mode
4. Wait for Actual Pos to become a static number
5. Start clicking the buttons to change target position
6. Notice the object does not change it's position
Expected result: The joint continues to react and update it's position to the Target position as usual
Actual result: It's frozen
Note: Any action upon the object returns the behaviour to normal. My guess is that changing target position does not wake up a sleeping object.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
jkraptor
Oct 29, 2015 16:56
This might be be related to bug# 677214. Try adjusting the positionDamper and see if that affects the movement.