Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.3.2 - Entities
Issue ID
ECSB-1357
Regression
No
Changes to baked entity remain when exiting Play Mode
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Baking/BakingDependencies/BakingDependencies” Scene
3. In the Hierarchy window, enable the “BakingDependenciesSubscene” Subscene’s Auto Load Scene checkbox
4. Select the “Smiley” GameObject
5. Enter Play Mode
6. In the Scene view, move the GameObject using the Move Tool
7. Exit Play Mode
8. Observe the “Smiley” GameObject’s position
Expected result: The GameObject has reset to the position before step 6
Actual result: The GameObject remains in the same position
Reproducible with: 1.0.16 (2022.3.50f1), 1.3.2 (2022.3.50f1, 6000.0.23f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled
- Missing VisionOS "Target minimum VisionOS Version" Field in the Project Settings window
- External Script Editor preference resets to last set IDE when switching Unity Editor versions
- Unnecessary horizontal scrollbar appears at the bottom of the Multiplayer Play Mode window
Resolution Note:
This is expected behavior as per Joel's comment.