Search Issue Tracker
Fixed in 3.3.0-preview
Votes
31
Found in [Package]
1.1.2-preview
Issue ID
1058731
Regression
No
[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS
SRP Repo: Issue #1161
Multiple cameras + Render Texture causes uGUI disappears on iOS
Setup a scene like the following:
Camera A
Depth: -1
Target: Render Texture
Camera B
Depth: 0
Target: Screen
Canvas
Render Mode: Screen Space Camera B
Run this scene on iOS, uGUI is not rendered on a screen. This issue is not happened in Editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
DADA_universe
Mar 17, 2019 15:08
Same thing experienced in Android, WEBGl and Windows Standalone builds with Unity 2018.3.8f1
leoNERDo
Feb 20, 2019 13:21
Hi,
I have the exact same problem with iOS Builds.
Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
As soon the second camera is active, my world space canvas disapears.
Interface45
Jul 11, 2018 08:36
Incredibly annoying
TreesAreOP
Jul 11, 2018 07:20
Happens on Android as well.
Immu
Jul 10, 2018 11:46
(Also happen on windows btw)