Search Issue Tracker

Fixed in 3.3.0-preview



Found in [Package]


Issue ID




[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS

Package: Scriptable Render Pipeline Lightweight


SRP Repo: Issue #1161

Multiple cameras + Render Texture causes uGUI disappears on iOS

Setup a scene like the following:

Camera A
Depth: -1
Target: Render Texture
Camera B
Depth: 0
Target: Screen
Render Mode: Screen Space Camera B
Run this scene on iOS, uGUI is not rendered on a screen. This issue is not happened in Editor.

Comments (5)

  1. DADA_universe

    Mar 17, 2019 15:08

    Same thing experienced in Android, WEBGl and Windows Standalone builds with Unity 2018.3.8f1

  2. leoNERDo

    Feb 20, 2019 13:21


    I have the exact same problem with iOS Builds.

    Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
    As soon the second camera is active, my world space canvas disapears.

  3. Interface45

    Jul 11, 2018 08:36

    Incredibly annoying

  4. TreesAreOP

    Jul 11, 2018 07:20

    Happens on Android as well.

  5. Immu

    Jul 10, 2018 11:46

    (Also happen on windows btw)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.