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Fixed in 3.3.0-preview

Votes

31

Found in [Package]

1.1.2-preview

Issue ID

1058731

Regression

No

[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS

Package: Scriptable Render Pipeline Lightweight

-

SRP Repo: Issue #1161

Multiple cameras + Render Texture causes uGUI disappears on iOS

Setup a scene like the following:

Camera A
Depth: -1
Target: Render Texture
Camera B
Depth: 0
Target: Screen
Canvas
Render Mode: Screen Space Camera B
Run this scene on iOS, uGUI is not rendered on a screen. This issue is not happened in Editor.

Comments (6)

  1. DADA_universe

    Mar 17, 2019 15:08

    Same thing experienced in Android, WEBGl and Windows Standalone builds with Unity 2018.3.8f1

  2. leoNERDo

    Feb 20, 2019 13:21

    Hi,

    I have the exact same problem with iOS Builds.

    Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
    As soon the second camera is active, my world space canvas disapears.

  3. Interface45

    Jul 11, 2018 08:36

    Incredibly annoying

  4. TreesAreOP

    Jul 11, 2018 07:20

    Happens on Android as well.

  5. Immu

    Jul 10, 2018 11:46

    (Also happen on windows btw)

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