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Fixed in 3.3.0-preview
Votes
31
Found in [Package]
1.1.2-preview
Issue ID
1058731
Regression
No
[LWRP] Multiple cameras + Render Texture causes uGUI disappears on iOS
SRP Repo: Issue #1161
Multiple cameras + Render Texture causes uGUI disappears on iOS
Setup a scene like the following:
Camera A
Depth: -1
Target: Render Texture
Camera B
Depth: 0
Target: Screen
Canvas
Render Mode: Screen Space Camera B
Run this scene on iOS, uGUI is not rendered on a screen. This issue is not happened in Editor.
Comments (6)
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thanhxuanhotronguoilaodong
Aug 21, 2024 18:16
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DADA_universe
Mar 17, 2019 15:08
Same thing experienced in Android, WEBGl and Windows Standalone builds with Unity 2018.3.8f1
leoNERDo
Feb 20, 2019 13:21
Hi,
I have the exact same problem with iOS Builds.
Second Camera is rendering to an target texture, wich itself is part of a screen space canvas.
As soon the second camera is active, my world space canvas disapears.
Interface45
Jul 11, 2018 08:36
Incredibly annoying
TreesAreOP
Jul 11, 2018 07:20
Happens on Android as well.
Immu
Jul 10, 2018 11:46
(Also happen on windows btw)