Search Issue Tracker
Fixed
Fixed in 2022.2.0b13
Votes
0
Found in
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16000
Regression
Yes
Camera depth texture missing in the Scene View when the Rendering Path is set to "Deferred" in the URP settings
Reproduction steps:
# Open the attached project
# Open the “/Assets/Bug Repro/Scene.unity” Scene
# Observe the Cube through the black square in the Scene View
# Change the Rendering Path to “Deferred” in the “/Assets/Settings/URP-HighFidelity-Renderer.asset” Universal Renderer Data Asset
# Observe the Cube through the black square in the Scene View
Expected result: The Cube is visible
Actual result: The Cube is invisible
Reproducible with: 14.0.3 (2022.2.0a15, 2022.2.0b9)
Not reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.18f1), 14.0.2 (2022.2.0a15), 14.0.3 (2023.1.0a1), 15.0.1 (2023.1.0a12)
Reproducible on: Windows 10 (21H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 2022.2.0b13):
PR:
https://github.cds.internal.unity3d.com/unity/unity/pull/16584