Search Issue Tracker
Fixed in 2022.2.0b13
Fixed in 2022.2.X, 2023.1.X
Votes
0
Found in
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16000
Regression
Yes
Camera depth texture missing in the Scene View when the Rendering Path is set to "Deferred" in the URP settings
Reproduction steps:
- Open the attached project
- Open the “/Assets/Bug Repro/Scene.unity” Scene
- Observe the Cube through the black square in the Scene View
- Change the Rendering Path to “Deferred” in the “/Assets/Settings/URP-HighFidelity-Renderer.asset” Universal Renderer Data Asset
- Observe the Cube through the black square in the Scene View
Expected result: The Cube is visible
Actual result: The Cube is invisible
Reproducible with: 14.0.3 (2022.2.0a15, 2022.2.0b9)
Not reproducible with: 10.10.0 (2020.3.40f1), 12.1.7 (2021.3.11f1), 13.1.8 (2022.1.18f1), 14.0.2 (2022.2.0a15), 14.0.3 (2023.1.0a1), 15.0.1 (2023.1.0a12)
Reproducible on: Windows 10 (21H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
PR:
https://github.cds.internal.unity3d.com/unity/unity/pull/16584