Search Issue Tracker

Fixed in 5.4.1



Found in


Issue ID




[Cache Server] Wrong CacheServer IP address field value used on "Check Connection" button click

Editor - Other


I think this is the regression just because I've never face such situation before.

1. Open Unity Editor on Mac (I used 10.9.4)
2. Run Cache Server on that Mac.
3. Open Unity Editor on Windows (I used 8.1)
4. Go to Preferences -> Chache Server
5. Enter IP of Mac machine where Cache Server is running
6. Press "Check Connection"
"Connection failed"

It works vice versa (Cache Server is on Win and you connect to it from Mac) but also is not stable: connected only if I run cache server on both machine.. then extra server can be shut down.
Cannot identify all the critical conditions for that case.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.