Search Issue Tracker

Won't Fix

Votes

0

Found in [Package]

1.11.0

Issue ID

ISXB-1079

Regression

No

Button state fluctuation when switching focus between two Game views while in Play Mode

Package: Input System

-

Reproduction steps:
1. Open the attached "repro_IN-84451" project
2. Open the "Assets/Scenes/ControlScene.unity" Scene
3. Make sure you have two Game views and both of them are side by side
4. Select "Display 1" on the left Game view and "Display 2" on the right game view
5. Make sure that both Game views are focused by selecting "Play Focused" on both windows
6. Enter the Play Mode
7. Press the 'b' button and change the focus between the Game views
8. Observe the output on the right side of the "Display 1" Game view

Expected result: The output shows only "b:1", indicating that the 'b' button stays enabled without being disabled after each new Game view focus
Actual result: The output shows "b:0" first and "b:1" after, indicating that the 'b' button is being disabled before being enabled after each new Game view focus

Reproducible with: 1.3.0 (2023.1.0a1), 1.10.0 (2021.3.44f1, 2022.3.48f1, 6000.0.21f1)

Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested

Note: Reproducible in Player while switching focus between two different monitors

  1. Resolution Note:

    This is just the standard window focus change behaviour - when focus changes between windows the keyboard state is reset.

    However you can change this behaviour with the setting:

    Project Settings / Input System Package / Settings / Background Behavior

    If you set this to "Ignore Focus" then there is no keyboard state reset when switching focus between windows - you will not see these "extra" key up/down events.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.