Search Issue Tracker
Fixed
Fixed in 1.5.3
Votes
0
Found in [Package]
1.5.3
Issue ID
BUR-1187
Regression
No
[Burst][Quest] App crashes during gameplay
Repro steps:
1. Download Dveleopment.7z from the link in edit and open project "MarsLWRP"
2. Build and Run on Quest 1 or 2
3. Skip the intro by touching the watch on your left arm with your right hand
4. Press settings button, select "Select Profile", select "Research Mode" on the right to skip all tutorials etc
5. Press watch again to enter library mode
6. Drag the cube closer to you using the grab button
7. Drag out one of the pins using the grab button
Expected: Game doesn't crash
Actual: Game crashes
Reproducible with: 2021.2.0a16
Tested and reproduced on:
Oculus Quest (Quest), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- Couldn't test any other streams due to the complexity of the project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment