Search Issue Tracker
By Design
Votes
0
Found in
5.6.0p3
Issue ID
905895
Regression
No
"Build settings" error when loading scene with non case sensitive name from asset bundle
Reproduction Steps:
1. Import attached project.
2. Open "start" scene.
3. Enter Play mode.
4. Select "Case unsensitive scene name" button in scene.
Expected result: "TestScene" is loaded, similar to how it is loaded when "SceneManager.LoadSceneAsync(SceneName, LoadSceneMode.Single);" is called.
Actual result: Unity throws out error when scene is loaded with "SceneName.ToLower()" or "SceneName.ToUpper()":
Scene 'testscene' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
Reproducible with: 5.5.3p2, 5.6.0p3, 2017.1.0b2
Note: No backwards compatibility for previous versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
- Editable Overlays present in Custom Outline and Custom Physics Shape sections of Sprite Editor window when selecting a Sprite from Hierarchy
Add comment