Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.1.0b3
Issue ID
UUM-93712
Regression
No
Build Profile gets a name "_asset" during its creation
Steps to reproduce:
- Create a new project
- Go to "File" ->"Build Profiles"
- Select some platform from the list and click "Add Build Profile"
- In the "Name" field add a few spaces and click the "Add Build Profile" button
- Observe the result
Actual results: Build profile becomes named "_asset". A screenshot has been added to the "Attachments" section.
Expected results: The default name should be displayed if space is not allowed.
Reproducible with versions: 6000.1.0a10, 6000.1.0b3.
Not reproducible with versions:
- 6000.0.35f1, 6000.1.0a9 as the "Name" field is not displayed in the build window.
- 2022.3.56f1 as the window has an old UI.
Can’t test with versions:
Tested on (OS): Apple M1 Max - Sequoia 15.1.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Verified does not repro in 6000.3.0a1 - was fixed in another PR for renaming profiles