Search Issue Tracker
Won't Fix
Votes
0
Found in
2023.2.0a8
Issue ID
UUM-32502
Regression
No
Build cube outputs result in build failure and error thrown
How to reproduce:
- Import the attached package to HDRP project
- Build player 104.a_Outputs scene
Actual result: Build fails and errors are thrown to the console
Expected result: Build succeeds
Note: Reproduced on macOS M1
{color:#d1d2d3}Shader error in ‘Hidden/VFX/LitOutputs - DoubleSided/System (1)/Output Particle HDRP Lit Cube’: Single-pass instancing is not supported on this platform (see UNITY_TEXTURE2D_X_ARRAY_SUPPORTED). at /Users/vita.skruibyte/Documents/unity/packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/TextureXR.hlsl(15){color}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Resolution Note:
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.