Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3
2021.1
2021.1.28f1
2021.2
Issue ID
1381094
Regression
No
Project crashes in Player when activating/deactivating Animator components
How to reproduce:
1. Open the attached project "CrashBug.zip"
2. Open "Main" Scene (Assets/Bug)
3. Build And Run
4. Press the Space bar on the keyboard
5. If Unity didn't crash press the Enter key and repeat step 4
Expected result: Pressing the Space bar to assign some parameters to the Animator
Actual result: The Player crashes
Reproducible with: 2020.3.26f1, 2021.1.28f1, 2021.2.0b2
Not reproducible with: 2021.2.0b3, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2
Could not test with: 2019.4 - due to errors in the Console window
Notes:
- Not reproducible in Play mode
- Not reproducible on MacOS
Stack trace:
0x00007FFAE552BE19 (UnityPlayer) UnityMain
0x00007FFAE55289AC (UnityPlayer) UnityMain
0x00007FFAE5660ADA (UnityPlayer) UnityMain
0x00007FFAE5C903DB (UnityPlayer) UnityMain
0x00007FFAE5C9A87B (UnityPlayer) UnityMain
0x00007FFAE5C9A949 (UnityPlayer) UnityMain
0x00007FFAE561A688 (UnityPlayer) UnityMain
0x00007FFB49CB7034 (KERNEL32) BaseThreadInitThunk
0x00007FFB4ABC2651 (ntdll) RtlUserThreadStart"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b3