Search Issue Tracker
Duplicate
Votes
0
Found in
6000.1.0a4
Issue ID
UUM-87378
Regression
Yes
Broken assets and Console URP Package errors are present in the URP 3D Sample Template
Steps to reproduce:
- Create a 3D URP Sample Template Project from HUB
- Wait for it to compile
- Observe Game View, Scene View, the Console
Actual results: Assets are pink, Console logs errors:
"Library\PackageCache\com.unity.render-pipelines.universal\Runtime\UniversalRenderPipeline.cs(154,74): error CS0117: 'ShaderOptions' does not contain a definition for 'k_UseDynamicBranchFogKeyword'"
"Failed to find entry-points:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Assembly-CSharp-Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Assembly-CSharp-Editor, Version=0.0.0.0, "
Expected results: Templates work out of the box
Reproducible with versions: 6000.1.0a2, 6000.1.0a4
Not reproducible with versions: 2021.3.46f1, 2022.3.53f1, 6000.0.27f1, 6000.1.0a1
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
A fix has landed in Unity 6000.1.0a5
Duplicate of another internal issue: UUM-86309: Compiling error when using old URP config package