Search Issue Tracker
Fixed
Fixed in 2022.3.58f1, 6000.0.37f1, 6000.1.0b4, 7000.0.0a18
Votes
0
Found in
2021.3.46f1
2022.3.54f1
6000.0.30f1
6000.1.0a7
Issue ID
UUM-90338
Regression
No
Editor window minimizes when changing the Layout while using the Windows split-screen function
How to reproduce:
1. Create an empty project
2. Dock the Editor's "main" window to the side of the screen
3. In the Editor window, change the current Layout to any Editor Layout that isn’t the currently selected one
4. Observe the Editor window
Expected result: Editor window stays within the confines of the Windows Split Screen view
Actual result: Editor is un-docked
Reproducible in: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7
Reproducible on: Windows 10, Windows 11
Not reproducible on: macOS 14.6.1 (M1 Pro)
Notes:
- Issue does not reproduce when using the split-screen function on macOS systems
- Issue also occurs with Window's "Split Screen View", in which two apps are docked side-by-side
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
Resolution Note (fix version 7000.0.0a18):
Verified the fix has landed with Windows 11
Resolution Note (fix version 2022.3.58f1):
Verified the fix has landed to 2022.3.58f1 using Windows 11