Search Issue Tracker

Not Reproducible

Votes

1

Found in

2023.1.19f1

2023.2.0b16

2023.3.0a13

6000.0.0b11

Issue ID

UUM-55583

Regression

No

Blur makes it look like meshes are moving away from the first placed mesh when instancing multiple meshes with "Graphics.DrawMeshInstanced" or "DrawMeshInstancedIndirect"

-

How to reproduce:
1. Open the attached “bug_check_vanilla_True.zip“ project
2. Open the “OutdoorScene“ Scene
3. Enter Play Mode
4. Observe the Game view

Expected result: The blur makes it look like the meshes are moving relative to their velocity
Actual result: The blur makes it look like the meshes are moving away from the 0, 0, 0 position (first-placed mesh)

Reproducible with: 2023.1.19f1, 2023.2.0b16, 2023.3.0a13
Can’t test with: 2021.3.32f1, 2022.3.12f1 (Blur isn’t working)

Reproducible on: macOS 14.0 Sonoma (Intel)
Not reproducible on: No other environment tested

Note: Also reproducible in Player

  1. Resolution Note:

    After check, we are able to reproduce the issue on 2023.2.20f1 but not on 2023.3.0b7 or 6000.0.3f1. Given 2023.2 is end of life, we will not port fix here (we haven't identify the root cause).

Comments (1)

  1. Ziddon

    Aug 21, 2024 07:08

    I've just encountered this bug. Had me completely bamboozled for a few hours before I realized it was caused by motion blur. Seems to happen when using a vertex shader (animated vertices) + drawmeshinstancedindirect + motion blurr. Objects are automatically blurred more and more the further from the origin they are.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.