Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.6.1-preview
Issue ID
LOC-79
Regression
No
Available Locales List is not updated when a new Locale is added.
Follow the instructions to step 2 here: [https://docs.unity3d.com/Packages/com.unity.localization@0.6/manual/QuickStartGuide.html]
When the new locales are added, the Available Locales window is empty. Close the settings and reopen them and the Locales are now visible. The window does not update itself.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Fixed in https://github.cds.internal.unity3d.com/unity/com.unity.localization/pull/20