Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.2f1, 6000.2.0a10
Votes
0
Found in
6000.2.0a9
Issue ID
UUM-102166
Regression
No
AudioRandomContainer distorts when heirarchy contains rigid body and spatial blend is set to 3d
*Steps to reproduce:*
# Import the ArcDistortionWithRigidBodyWith3DSpatialBlend.unitypackage
# Enter play mode
# Use the Do Play bool trigger on playbutton component the AudioSource gameobject
# Hear that the snare sound is clipping
# Exit playmode, move the AudioSource to another gameobject/root
# Enter playmode and trigger the snare again - observe that it does not clip
*Actual results:* Sound Clips
*Expected results:* Sound Does not clip
*Reproducible with versions:* 6.2.0a9
*Not reproducible with versions:*
*Can't test with versions:*
*Tested on (OS):*
Mac OS 15.3.2
*Notes:*
*
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (fix version 6000.1.2f1):
Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.
Resolution Note (fix version 6000.0.49f1):
Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.