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Fixed

Fixed in 6000.0.49f1, 6000.1.2f1, 6000.2.0a10

Votes

0

Found in

6000.2.0a9

Issue ID

UUM-102166

Regression

No

AudioRandomContainer distorts when heirarchy contains rigid body and spatial blend is set to 3d

-

*Steps to reproduce:*
# Import the ArcDistortionWithRigidBodyWith3DSpatialBlend.unitypackage
# Enter play mode
# Use the Do Play bool trigger on playbutton component the AudioSource gameobject
# Hear that the snare sound is clipping
# Exit playmode, move the AudioSource to another gameobject/root
# Enter playmode and trigger the snare again - observe that it does not clip

*Actual results:* Sound Clips

*Expected results:* Sound Does not clip

*Reproducible with versions:* 6.2.0a9

*Not reproducible with versions:* 

*Can't test with versions:* 

*Tested on (OS):* 

Mac OS 15.3.2
*Notes:*
*  

  1. Resolution Note (fix version 6000.1.2f1):

    Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.

  2. Resolution Note (fix version 6000.0.49f1):

    Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.

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