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Fixed
Fixed in 6000.0.49f1, 6000.1.2f1, 6000.2.0a10
Votes
0
Found in
6000.2.0a9
Issue ID
UUM-102166
Regression
No
AudioRandomContainer distorts when heirarchy contains rigid body and spatial blend is set to 3d
Steps to reproduce:
- Import the ArcDistortionWithRigidBodyWith3DSpatialBlend.unitypackage
- Enter play mode
- Use the Do Play bool trigger on playbutton component the AudioSource gameobject
- Hear that the snare sound is clipping
- Exit playmode, move the AudioSource to another gameobject/root
- Enter playmode and trigger the snare again - observe that it does not clip
Actual results: Sound Clips
Expected results: Sound Does not clip
Reproducible with versions: 6.2.0a9
Not reproducible with versions:
Can't test with versions:
Tested on (OS):
Mac OS 15.3.2
Notes:
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Resolution Note (fix version 6000.1.2f1):
Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.
Resolution Note (fix version 6000.0.49f1):
Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.