Search Issue Tracker
Fixed
Fixed in 6000.0.45f1, 6000.1.0b12, 6000.2.0a4
Votes
5
Found in
6000.0.34f1
6000.1.0b2
6000.2.0a1
Issue ID
UUM-92689
Regression
Yes
Audio Reverb Zone still produces sound when the Audio Source volume is 0
How to reproduce:
1. Open the “ReverbZoneBug.zip“ project
2. Open the “REVERB-BUG-REPRO-SCENE“ Scene
3. Enter Play Mode
4. Enable the “1-Pop“ GameObject in the Hierarchy
5. Enable the “2-Footstep“ GameObject in the Hierarchy
6. Observe the audio
Expected result: No sound is heard from the “2-Footstep“ GameObject
Actual result: A reverb sound from the “2-Footstep“ GameObject is heard
Reproducible in: 6000.0.0b16, 6000.0.34f1, 6000.1.0b2
Not reproducible in: 2021.3.47f1, 2022.3.56f1, 6000.0.0b15
Reproduced on: Windows 11 Pro (23H2), macOS 15.1.1 (by the reporter)
Not reproduced on: No other environment tested
Notes:
- If the second sound is played first, it will not produce the sound (as expected)
- If the Audio Source volume is set to anything other than 0, the Reverb Zone will respect the volume
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
Add comment