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Fixed
Votes
1
Found in [Package]
1.13.1
Issue ID
ADDR-1433
Regression
No
AssetBundles which share dependency cannot both be loaded when they exist in seperate catalogs
Reproduction steps:
1. Open the attached projects "MainProject" and "ExtraProject"
2. Build Player Content in both of them
3. In "MainProject", open the "SampleScene" scene
4. Change Play Mode Script to "Use Existing Build" in Addressables Groups tab
5. Enter Play Mode
Expected result: No errors are thrown, both Cube and Capsule prefabs are loaded and instantiated
Actual result: "The AssetBundle '<BundleName>' can't be loaded because another AssetBundle with the same files is already loaded." error is thrown
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Reproducible with package versions: 1.1.10, 1.13.1
Note: in the repro project, the shared dependency error is thrown because of "default_unitybuiltinshaders" bundle
Comments (5)
-
jotus
Oct 04, 2024 06:52
I see the same error on regular single project build on 1.22.2 and Unity 2022.3.42f1 / android + Addressables + Player Assets Delivery (PAD)
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phobos2077
Jul 23, 2021 13:55
I see the same error on regular single project build on 1.18.13 and Unity 2020.3.12f1
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jonas-johansson-toca-boca
Jul 23, 2021 09:55
We have the same issue with Addressables 1.18.13 and Unity 2018.4.26f1
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KospY
Feb 11, 2021 23:41
The issue still exist on 1.16.15 and 1.16.16.
It doesn't seem to be fixed. -
Joshk87
Jan 06, 2021 08:33
I have the version 1.16.15 and the issue still exists and throws an exception error, was wondering what you mean by this problem being fixed?
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Resolution Note:
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