Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0b8
Issue ID
1047162
Regression
Yes
ArgumentOutOfRangeException occurs on changing any property on the text component
ArgumentOutOfRangeException occurs on changing any property on the text component
Steps to reproduce:
1. Open any project
2. Create UI text element
3. Increase font size until letters don't fit in the bounding box and are truncated
4. Error is thrown in the console and some artifacting of characters occurs
Expected:
Characters disappear and no error is thrown
Actual:
ArgumentOutOfRangeException error appears
Reproduced on:
Version 2018.3.0a4 (c58b4eb076bf)
Sun, 24 Jun 2018 08:27:33 GMT
Branch: trunk
Version 2018.3.0a3 (0ac1bca97520)
Sat, 16 Jun 2018 20:31:36 GMT
Branch: trunk
Version 2018.3.0a1 (d734fac073ec)
Wed, 06 Jun 2018 08:19:04 GMT
Branch: trunk
Version 2018.3.0a1 (e02d28f8ceac)
Wed, 06 Jun 2018 13:45:57 GMT
Branch: ui/dev/package
Not Reproduced on:
2018.2.0b10, 2018.1.4f1, 2017.4.5f1
Note: I could also reproduce this issue with Horizontal Layout Group by simply changing Child Controls Size and Child Force Expand Width and Height settings. Usually reproduces after a couple of changes
Error in question:
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.UIVertex].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
UnityEngine.UI.Text.OnPopulateMesh (UnityEngine.UI.VertexHelper toFill) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Text.cs:664)
UnityEngine.UI.Graphic.DoMeshGeneration () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:579)
UnityEngine.UI.Graphic.UpdateGeometry () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:573)
UnityEngine.UI.Text.UpdateGeometry () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Text.cs:571)
UnityEngine.UI.Graphic.Rebuild (CanvasUpdate update) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Graphic.cs:534)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:198)
UnityEngine.Canvas:SendWillRenderCanvases()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
This is a duplicate of issue #1037923