Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b1
Issue ID
734681
Regression
Yes
[AnimatorOverrideController] Override controller created during runtime breaks layer masks
Steps to reproduce:
1. Open attached project
2. Open scene "test"
3. Select "SA_Character_1P_Basepose" in hierarchy
4. Notice that it has Override Test script attached. Turn "Override" off
5. Run scene and notice that after ~3 seconds character raises his hands
6. Stop the scene, select "SA_Character_1P_Basepose" again and turn "Override" on
7. Run scene and notice that after 3 seconds nothing happens
8. Open "SA_Character_1P_Basepose's" Animator
9. Open properties of "Aim" layer and change "weight" to 0
10. Run scene again and notice that animation works again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment