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Fixed in 5.6.0

Votes

0

Found in

Issue ID

894062

Regression

Yes

Animator keeps StateMachine state when disabling GameObject

Animation

-

Animator keeps StateMachine state when disabling GameObject, when it should reset the controller.

repro:
-disable, then re-enable GO that is using an Animator controller...
bug: controller resumes where it was when it was disabled.
expected: controller is reset.

Comments (16)

  1. 3801a992aa8e0cd637c792cfbdc32204?d=mm

    Entity007

    Apr 11, 2017 13:59

    I have this issue on 5.6.0f3. Hope it gets fixed soon.

  2. A1777367667c62bcad77e2bcbbcc9131?d=mm

    1023nz0

    Apr 10, 2017 04:36

    Please fix this

  3. 921879ce82ea9f4a44c4dfa79b5e1962?d=mm

    Gianvy

    Apr 09, 2017 14:58

    Yes, it's not fixed, the same for me

  4. D66d57ec4b1f68cf78cb63a378068d13?d=mm

    GCat

    Apr 08, 2017 22:56

    can confirm its not fixed
    its really bad for projects that depends on animation reset

  5. B8b9ee84c25ac62d295a9aef91d94e14?d=mm

    marf

    Apr 08, 2017 20:22

    This is not fixed! When I disable gameobject and re enable the animation doesn't reset! (version 5.6.0f3)

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