Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
894062
Regression
Yes
Animator keeps StateMachine state when disabling GameObject
Animator keeps StateMachine state when disabling GameObject, when it should reset the controller.
repro:
-disable, then re-enable GO that is using an Animator controller...
bug: controller resumes where it was when it was disabled.
expected: controller is reset.
Comments (16)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Entity007
Apr 11, 2017 13:59
I have this issue on 5.6.0f3. Hope it gets fixed soon.
FP-Arttu
Apr 10, 2017 06:52
This should be fixed in 5.6.0p1
http://answers.unity3d.com/questions/1334690/unity-56-animatorrebind-doesnt-work-animator-doesn.html
1023nz0
Apr 10, 2017 04:36
Please fix this
Gianvy
Apr 09, 2017 14:58
Yes, it's not fixed, the same for me
GCat
Apr 08, 2017 22:56
can confirm its not fixed
its really bad for projects that depends on animation reset
marf
Apr 08, 2017 20:22
This is not fixed! When I disable gameobject and re enable the animation doesn't reset! (version 5.6.0f3)