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Fixed
Fixed in 2021.3.14f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a15
Votes
5
Found in
2021.3.8f1
2022.1.13f1
2022.2.0b4
2023.1.0a6
Issue ID
UUM-13001
Regression
Yes
Animations attributes get corrupted in the Animation window when opening the project in a newer version of Unity
To reproduce:
1. Open the project “TestCam2021” in Unity 2019.3 or 2020.3
2. Open the Animation window (Window → Animation → Animation)
3. Assets → Art, expand TestCam2021
4. Select any of the three animations and notice their Camera.Focal length attribute in the Animation window
5. Open the project in Unity 2021.2.0a17 or above
6. Select any of the three animations (Assets → Art → TestCam2021)
Expected result: The attributes were not changed
Actual result: One attribute was added to the first animation and one attribute was removed from the other two
Reproducible with: 2021.2.0a17, 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6
Not reproducible with: 2020.3.38f1, 2021.2.0a16
Reproduced on: macOS Monterey 12.5.1 (Intel)
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Mag_42
Nov 03, 2022 18:05
Have had this issue on 2021 LTS ever since I upgraded a project from 2020 LTS.. focal length never comes in from FBXs anymore (except randomly on one clip out of 50) so all camera animations are now incorrect.
However have checked in 2022.0b13 and it is indeed working now which is great. Hopefully this can get rolled on to 2021.3 soon