Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
4.3.0b2
Issue ID
563899
Regression
No
[Curve Revamp] Animation rotation does not get saved if there is only one keyframe
To reproduce:
1. Open project "Papal Simulator 2014"
2. Open scene bedroom
3. Select GameObject "Pope"
4. Open Animation window
5. In the animator, select "Pray" animation
6. Press record and try to change the hats rotation
7. Stop recording - the rotation is not saved (but if you were to change the hats position, the position would save)
Note: this seems to be caused by the fact that there can only be one keyframe, as rotation works fine when there are 2 or more keyframes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment