Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
4.3.0b2
Issue ID
563899
Regression
No
[Curve Revamp] Animation rotation does not get saved if there is only one keyframe
To reproduce:
1. Open project "Papal Simulator 2014"
2. Open scene bedroom
3. Select GameObject "Pope"
4. Open Animation window
5. In the animator, select "Pray" animation
6. Press record and try to change the hats rotation
7. Stop recording - the rotation is not saved (but if you were to change the hats position, the position would save)
Note: this seems to be caused by the fact that there can only be one keyframe, as rotation works fine when there are 2 or more keyframes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment