Search Issue Tracker
Fixed
Fixed in 6000.2.0a3
Votes
0
Found in
2021.3.45f1
Issue ID
UUM-86474
Regression
No
Animation Rigging Two-Bone IK gets offset when a Generic Rig Avatar is created from an existing Model
Reproduction steps:
1. Open the attached “AnimationRigRepro.zip” project
2. Open the “SampleScene” scene
3. Select “Woman” Prefab in the Project Window (3D_Assets > Avatar > Meshes)
4. In the Inspector navigate to the “Rig” tab
5. In the “Animation Type” property dropdown select the “Generic” option
6. For the “Avatar Definition” property select “Create From This Model”
7. Press Apply
8. Enter the Play mode and observe the Game view
Expected result: The two-bone IK does not offset and remains the same as before entering the Play mode
Actual result: The two-bone IK gets offset
Reproducible with: 1.2.1 (2021.3.37f1, 2022.3.24f1), 1.3.0 (2022.3.24f1, 2023.2.19f1, 6000.0.0b15)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Does not reproduce when the “Avatar Definition” is set to “No Avatar” or when “Animation Type” is set to Legacy
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Add comment