Search Issue Tracker
Fixed
Fixed in 6000.2.0a3
Votes
0
Found in
2021.3.45f1
Issue ID
UUM-86474
Regression
No
Animation Rigging Two-Bone IK gets offset when a Generic Rig Avatar is created from an existing Model
Reproduction steps:
1. Open the attached “AnimationRigRepro.zip” project
2. Open the “SampleScene” scene
3. Select “Woman” Prefab in the Project Window (3D_Assets > Avatar > Meshes)
4. In the Inspector navigate to the “Rig” tab
5. In the “Animation Type” property dropdown select the “Generic” option
6. For the “Avatar Definition” property select “Create From This Model”
7. Press Apply
8. Enter the Play mode and observe the Game view
Expected result: The two-bone IK does not offset and remains the same as before entering the Play mode
Actual result: The two-bone IK gets offset
Reproducible with: 1.2.1 (2021.3.37f1, 2022.3.24f1), 1.3.0 (2022.3.24f1, 2023.2.19f1, 6000.0.0b15)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Does not reproduce when the “Avatar Definition” is set to “No Avatar” or when “Animation Type” is set to Legacy
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment