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Fixed in 1.2.2
Votes
0
Found in [Package]
2018.3.0a10
2018.4.1f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162335
Regression
Yes
[Animation] Failing to add animation Property to the parent of a rigged character
Steps to reproduce:
1. Download attached project
2. Open Animation Window
3. Select SamplePrefab, then select Create in Animation window to create "New Animation"
4. In the Animation window, click Add Property
5. Add Ethan > Ethan Body > Skinned Mesh Renderer > Blend Shape.blend Nose.TellLies
Expected results: Property is added, or a message explaining why it could not be added is logged
Actual results: Property is silently not added.
Reproduced with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1
Not reproducible with: 2017.4.27f1
Note:
- In this case, the animated character is attached to parent game object and Animator is added to the parent. Removing Avatar from Animator component would resolve this issue. Re-adding an avatar to Animator component would result in warring "The Game object or Component is missing" on animation Property.
-
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Resolution Note (fix version 1.2.2):
Added a warning message and disable the animation property for the animated gameobject in the animation window's "Add property" popup, if the animator component is attached to the parent gameobject.