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Votes

0

Found in [Package]

2.0.0-preview 3

Issue ID

1189557

Regression

No

[Animation 2D] A ghost Sprite is created behind the original Sprite when Editing Sprite bones in Sprite Editor

Package: 2D Animation

-

Steps to reproduce:
1. Open the attached project "Case_1189557"
2. Navigate to Window -> 2D and open Sprite Editor window
3. In the top left of the Sprite Editor window choose "Skinning Editor"
4. Select "Tonno" Sprite from Project -> Assets
5. Double click on the Sprite in the Sprite Editor for the bones to appear
6. Move the bones
7. Notice another Sprite behind the original one

Expected results: The Sprite follows the bones
Actual results: Another identical Sprite is created when moving the bones

Reproducible with: 2018.4.0f1(2.0.0), 2018.4.11f1(2.0.0), 2019.3.0b6(3.0.5), 2020.1.0a8(3.0.5)

Note: Sprite Editor does not have Skinning Editor implemented in 2017.4

Comments (1)

  1. pardipmakvana2448

    Jan 02, 2026 10:53

    using UnityEngine;

    public class PlayerController : MonoBehaviour
    {
    public float speed = 5f;

    void Update()
    {
    float moveX = Input.GetAxis("Horizontal");
    float moveZ = Input.GetAxis("Vertical");

    Vector3 movement = new Vector3(moveX, 0f, moveZ);
    transform.Translate(movement * speed * Time.deltaTime);
    }
    }

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