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Fixed in Unity 2017.3.0f3



Found in


Issue ID




[Android][Vulkan] Application crash if Graphics API is set to Vulkan/OpenGLES2 and GPU profiling is enabled in the Profiler




Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:

1) Download attached project '' and open in Unity
2) Make sure Development Build and Autoconnect Profiler are enabled in Build Settings
3) Make Sure Graphics API is set to Vulkan in the Player Settings
4) Build and Run project on a device
5) Select android device in the Active Profiler
6) Start Recording
7) Add GPU Profiler (Add Profiler >> GPU)
Application will crash

Expected result: Application should not crash when GPU profiler is enabled
Actual result: Application crash

Reproduced with:
5.6.0b3, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5

Not reproduced with:
5.6.0b1, 5.6.0b2

Regression since:
5.6.0b3(for Vulkan)

Devices under testing:
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1ZPK3:user/release-keys
Samsung SM G935F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/hero2ltexx/hero2lte:7.0/NRD90M/G935FXXU1DQEP:user/release-keys
Google Pixel XL*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/marlin/marlin:O/OPP2.170420.019/4021594:user/release-keys

Note: Application did not crashed using OpenGLES3 Graphics API
Fixed in: 2017.2.0p2, 2017.3.0a7

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