Search Issue Tracker
Fixed
Fixed in 2022.3.30f1, 6000.0.1f1
Votes
7
Found in
2022.3.20f1
2023.2.12f1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-65398
Regression
Yes
[Android] Video freezes when built for Android with specific project
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on an Android device
5. Observe the video in Player
Expected result: The video is playing smoothly
Actual result: Video is stuttering or not playing
Reproducible with: 2022.2.0a16, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9
Not reproducible with: 2021.3.35f1, 2022.2.0a15
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Not reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Mono and IL2CPP
- Reproducible with Vulkan and OpenGLES3
-
video4d
Apr 30, 2024 14:30
Still stuck on Unity 2021 due to this issue!! Please, please include the fix in the next 2023 release 🙏🏻
-
landodin
Apr 23, 2024 16:41
WHY IS THIS FIX STALLED?? When do we get the fix?!
-
musicdeveloper
Apr 19, 2024 16:14
Where is the fix?!?
It has been months!!! -
studiodsn
Mar 28, 2024 19:11
Seconded! pls fix ASAP... this has been issue for so long now
-
musicdeveloper
Mar 25, 2024 15:24
This is a game-breaking issue - it’s existed for months and it’s been a month since the issue was created.
Can we please see a fix in the next 2022 update?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note (fix version 6000.0.1f1):
Now draining more video frames during main loop updates so background decoding can keep going even if the main loop does not run at a rate that is >= that of the video rate.