Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.68f1
2022.3.75f1
6000.0.70f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a2
Issue ID
UUM-125821
Regression
Yes
[Android] TouchScreenKeyboard.selection.length always returns "0" when any length text is selected
Reproduction steps:
1. Open the attached “IN-123387“ project
2. Build and Run the Android Player
3. In the Player, tap on the Text InputField at the top
4. Select all text in the field
5. Observe the “Length” value below the InputField
Expected result: If the selected text is “aaaa” the Length returns “4”
Actual result: Length always returns “0”
Reproducible with: 2022.3.33f1, 2022.3.68f1, 6000.0.61f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4
Not reproducible with: 2022.3.19f1, 2022.3.32f1
Testing environment: macOS 26.0.1
Reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
Add comment