Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0p2
Issue ID
969845
Regression
Yes
[Android][Regression] Loading resource files with Resources.Load is significantly slower on newer versions
How to reproduce:
1. Open the attached "ResourceFreeze" project
2. Deploy the scene "Main" on Android device (File --> Build & Run)
3. Use logcat to view debugged resource loading time, or connect your device to Console via Connected Player tab
4. Press "Load" on your device to load resources with Resources.Load
5. Observe resource loading time. Its outputted as "Resources.Load BoysClothes and Bodies: xxxx miliseconds"
Result: Resource loading time is approximately 30 times bigger on later versions compared to 2017.2.0a4 (with these two particular blend files)
Regression introduced in - 2017.2.0b1
Reproducible with - 2018.2.0a1, 2018.1.0a7, 2017.3.1p1, 2017.2.1p4, 2017.2.0b1
Not reproducible with - 2017.2.0a4
BY DESIGN - In 2017.2.0b1, "Compression mode" dropdown in Build window was introduced, In alpha, there was no switch, but LZ4 was enabled by default. In b1, the project gets "None" as the default compression method and loads resources slower, but you can always choose LZ4 in "Compression mode" dropdown.
DUT:
Reproducible with:
Google Pixel 2 XL*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/taimen/taimen:8.1.0/OPM1.171019.013/4474084:user/release-keys
Samsung SM G950F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys
Samsung SM G903F*, OS:6.0.1, CPU:armeabi-v7a, GPU:Mali-T720, Build:samsung/s5neoltexx/s5neolte:6.0.1/MMB29K/G903FXXU1BQC1:user/release-keys
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment