Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Won't Fix in 5.6.X
Votes
0
Found in
2017.1.0p3
Issue ID
945994
Regression
Yes
[Android][Regression] Korean input ignored in input fields
Steps to reproduce:
1. Open project attached by QA
2. Install 'Google Korean Input'
3. Attempt to enter Korean in any text field
4. Deploy project to device
5. Attempt to enter Korean in Unity text field
Expected behaviour: Entering Korean into text field
Actual behaviour: Latin letters are entered
Reproduced on: 2017.1.0p1, 2017.1.1f1, 2017.2.0b9, 2017.3.0a6
Not reproduced on: 5.6.3p2, 2017.1.0f3
Regression introduced in: 2017.1.0p1
Note: 'Google Japanese Input' works fine
Reproduced on:
Google Nexus 5X, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 418, Build:google/bullhead/bullhead:7.1.2/N2G47W/3938523:user/release-keys
Xiaomi MI 5s, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Xiaomi/capricorn/capricorn:6.0.1/MXB48T/V8.0.10.0.MAGCNDH:user/release-keys
Not reproduced on:
iPod 6th gen, iOS 10.2.1
Fixed in: 2017.3.0b1
Backported to: 2017.1.1p2, 2017.2.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment