Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.2.1f1
2023.1.0a22
Issue ID
UUM-20947
Regression
No
[Android] On some devices particles are flickering when using the ParticleEffectForUGUI plugin and OpenGLES Graphics API
How to reproduce:
1. Open the user’s attached “BugReport.zip“ project
2. Build and Run for Android
3. Observe the yellow balls in the Scene for a minute
Expected result: Particles aren’t flickering
Actual result: Particles are flickering
Reproducible with: 2020.3.42f1, 2021.3.15f1, 2022.2.1f1, 2023.1.0a22
Reproducible with these devices:
Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Not reproducible with:
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.
Samsung Galaxy Note10+ 5G (SM-N976V), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Samsung Galaxy Z Fold3 5G (SM-F926B), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660ad
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
Samsung Galaxy A52 (SM-A525F), Android 12, CPU: Snapdragon 720G (SM7125), GPU: Adreno (TM) 618
Reproducible with: OpenGLES3 and OpenGLES2 Graphics API’s
Not reproducible with: Vulkan Graphics API
Notes:
- In 2021.3, 2022.2, 2023.1 Streams flickering is rarer and less visible
- Flickering differs between OpenGLES3 and OpenGLES2 Graphics API’s
-
Resolution Note:
duplicate
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-21106
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
This is a duplicate of issue #UUM-21106