Search Issue Tracker
Fixed
Fixed in 1.3.1
Votes
1
Found in [Package]
1.3.0
Issue ID
MARS-875
Regression
No
[Android][MARS] MARS Android build fails everytime with assembly reference errors on Windows and Cloud
Reproduction steps:
1. Open the attached user's project "WTK.zip"
2. Switch platform to Android
3. Build for Android
Expected result: build is successful
Actual result: "GeoLocationModule' does not implement interface member 'IModuleBuildCallbacks.OnPreprocessBuild()" and "The type 'NewSceneSetup' is defined in an assembly that is not referenced. You must add a reference to assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" is thrown and the Build fails
Reproduces on: MARS 1.0.0 - 1.3.0 (2020.3.3f1, 2021.1.2f1)
Does not reproduce on: MARS 1.0.0 - 1.3.0 (2021.2.0a12)
Could not test 2018.4.33f1 (No package available), 2019.4.23f1 due to XR related errors when building
Notes:
-Building the same project on macOS for iOS works. It fails on Windows building for Android. Unity Cloud Build, however, presents the same errors for both platforms. See attached build logs "android_cloudBuildLog.txt" and "iOS_cloudBuildLog.txt"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment