Search Issue Tracker
Fixed
Fixed in 2020.2.X
Votes
2
Found in
2020.2
Issue ID
1276114
Regression
Yes
[Android] Loading the Viking Village scene takes a couple of minutes
Steps to reproduce:
1. Get the URP project from https://github.com/Unity-Technologies/VikingVillage/tree/master (use the master branch)
2. Change target platform to Android
3. Build and Run to an Android device
Expected results: The scene starts a few seconds after the splash screen is displayed
Actual results: Black screen lasting over 1-2 minutes before the scene starts rendering
Reproducible with: 2020.2.0b7
Reproducible on:
Samsung Galaxy S10 (SM-G973F), Android 10, CPU: Octa-core, GPU: Mali-G76
Samsung SM-G960U1, Android 10, GPU: Adreno 630
Samsung SM-N960F, Android 10, GPU: Mali-G72
HUAWEI CLT-L29, Android 8.1, GPU: Mali-G72
Notes:
-Not reproducible with any 2019.4 or 2020.1 build
-It is also possible to reproduce using the built-in renderer version of Viking Village
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Syaifulnizam_unity
Oct 20, 2021 09:14
Accept this article or file
theyorgis
Nov 24, 2020 19:32
2020.2 has a massive loading time problem and it can never be production worthy without fixing these in a timely manner. This is especially upsetting since for those who depend on URP combined with XR, the situation is a total assault on developers: URP with XR is an unfinished pile of junk unless you're using a beta version of Unity (URP 8 is a disaster with XR), but then you end up stuck between a rock and a hard place because the 2020.2 branch has this major glaring issue dragging back since June... no hurry, guys, right? smooth sailing. Take your time.
ROBYER1
Nov 20, 2020 16:12
This one took a while, been going on about this since June, hoping for a fix soon.