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Won't Fix
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2020.1.0a1
Issue ID
1178098
Regression
No
[Android][Legacy Sprite Packer] Legacy Sprite Packer doesn't repack sprites after mode was set to something else beforhand
Reproduction steps:
1. Open "case_1170597-ETC2_fallback_system_legacy_packer.zip" project
2. Enter Play mode
3. Notice "Size: 21MB"
4. Exit Play mode
5. Change The "Sprite Packer" "Mode" from "Always Enabled(Legacy Sprite Packer)" to "Always Enabled"
6. Enter and Exit Play mode (Size: 2Mb)
7. Change The "Sprite Packer" "Mode" from "Always Enabled" to "Always Enabled(Legacy Sprite Packer)"
8. Enter Play mode
9. Notice "Size: 2Mb"
10. Restart Editor and Enter Play mode (Size: 21Mb)
Expected Result: When the "Always Enabled(Legacy Sprite Packer)" is re-selected, after play mode the sprites are re-packed with the proper settings and size
Actual Result: Sprite Packer doesn't pack the sprites appropriately
Reproduced with: 2020.1.0a1, 2019.3.0b1, 2019.2.3f1, 2019.1.14f1, 2018.4.7f1
Did not reproduce on: 2017.4.32f1 (Size doesn't change, so can't confirm or deny repro)
Note:
The issue appeared after https://fogbugz.unity3d.com/f/cases/1170597/ fix. Edit: seems like this issue was always present
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Resolution Note (2020.1.X):
Fixed by Editor version: 2020.1.0a9 (3ca10380fd3b)
Workaround: restart the Editor