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Won't Fix

Votes

0

Found in

2018.4

2019.1

2019.2

2019.3

2020.1.0a1

Issue ID

1178098

Regression

No

[Android][Legacy Sprite Packer] Legacy Sprite Packer doesn't repack sprites after mode was set to something else beforhand

2D

-

Reproduction steps:
1. Open "case_1170597-ETC2_fallback_system_legacy_packer.zip" project
2. Enter Play mode
3. Notice "Size: 21MB"
4. Exit Play mode
5. Change The "Sprite Packer" "Mode" from "Always Enabled(Legacy Sprite Packer)" to "Always Enabled"
6. Enter and Exit Play mode (Size: 2Mb)
7. Change The "Sprite Packer" "Mode" from "Always Enabled" to "Always Enabled(Legacy Sprite Packer)"
8. Enter Play mode
9. Notice "Size: 2Mb"
10. Restart Editor and Enter Play mode (Size: 21Mb)

Expected Result: When the "Always Enabled(Legacy Sprite Packer)" is re-selected, after play mode the sprites are re-packed with the proper settings and size
Actual Result: Sprite Packer doesn't pack the sprites appropriately

Reproduced with: 2020.1.0a1, 2019.3.0b1, 2019.2.3f1, 2019.1.14f1, 2018.4.7f1
Did not reproduce on: 2017.4.32f1 (Size doesn't change, so can't confirm or deny repro)

Note:
The issue appeared after https://fogbugz.unity3d.com/f/cases/1170597/ fix. Edit: seems like this issue was always present

  1. Resolution Note (2020.1.X):

    Fixed by Editor version: 2020.1.0a9 (3ca10380fd3b)
    Workaround: restart the Editor

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