Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2020.1.0a1
Issue ID
1178098
Regression
No
[Android][Legacy Sprite Packer] Legacy Sprite Packer doesn't repack sprites after mode was set to something else beforhand
Reproduction steps:
1. Open "case_1170597-ETC2_fallback_system_legacy_packer.zip" project
2. Enter Play mode
3. Notice "Size: 21MB"
4. Exit Play mode
5. Change The "Sprite Packer" "Mode" from "Always Enabled(Legacy Sprite Packer)" to "Always Enabled"
6. Enter and Exit Play mode (Size: 2Mb)
7. Change The "Sprite Packer" "Mode" from "Always Enabled" to "Always Enabled(Legacy Sprite Packer)"
8. Enter Play mode
9. Notice "Size: 2Mb"
10. Restart Editor and Enter Play mode (Size: 21Mb)
Expected Result: When the "Always Enabled(Legacy Sprite Packer)" is re-selected, after play mode the sprites are re-packed with the proper settings and size
Actual Result: Sprite Packer doesn't pack the sprites appropriately
Reproduced with: 2020.1.0a1, 2019.3.0b1, 2019.2.3f1, 2019.1.14f1, 2018.4.7f1
Did not reproduce on: 2017.4.32f1 (Size doesn't change, so can't confirm or deny repro)
Note:
The issue appeared after https://fogbugz.unity3d.com/f/cases/1170597/ fix. Edit: seems like this issue was always present
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (2020.1.X):
Fixed by Editor version: 2020.1.0a9 (3ca10380fd3b)
Workaround: restart the Editor