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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X



Found in







Issue ID




[Android][IL2CPP] App crashes during launch with "Using memoryadresses from more than 16GB of memory" messages on Android 11



Repro steps:
1. Create a new project
2. Switch build target to Android
3. Set Scripting Backend to IL2CPP and Target Architecture to ARM64
4. Build and Run on Android (might need to be flashed with HWASan)

Actual: App crashes on launch before the splash screen

Reproducible with: 2018.4.28f1, 2019.4.13f1. 2020.1.10f1, 2020.2.0b8, 2021.1.0a1

Tested and reproduced on:
Google Pixel 3 XL - (AOSP on crosshatch), Android 11, CPU: Qualcomm SDM845 Snapdragon 845, GPU: Adreno (TM) 630

Didn't reproduce on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00318, Oneplus 7Pro (GM1913), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
N/A, Oneplus OnePlus 6 (ONEPLUS A6003), Android 10, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

- Didn't reproduce on factory Android 11 with an empty project
- Reproduces only when targeting ARM64

Comments (14)

  1. taledeveloper

    Nov 02, 2020 07:31

    I got the same issue

  2. DurmusAli

    Oct 27, 2020 11:56

    We are facing the similar issue here. On our side reports are all from Android 11 and Google Pixel phones.

  3. ol1ph4nt

    Oct 20, 2020 02:42

    We are facing the same issue here using Unity 2019.4.12f1 on Android 11 on Pixel 2.

    Similar crashlog and similar issue crashing soon after launching the game.
    Although, in our case, crash only seem to happen when quickly trying to interact with the game.
    If instead, we let the game run for 10 seconds, then the crash won't happen.

  4. johannthb

    Oct 19, 2020 11:06

    Do you have any updates on this issue?

    We believe that this issue is affecting many (maybe all) developers that are using Unity on Android, and will only increase in severity as Android 11 becomes more widespread.

    We've added more context on our situation in this forum post if it helps:

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