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Not Reproducible
Not Reproducible in 1.10.X
Votes
7
Found in [Package]
1.10.0
Issue ID
ISXB-1031
Regression
No
[Android] Gamepad input gets stuck if both the D-Pad and South button is pressed at the same time
How to reproduce:
1. Open the "IN_56015" project
2. In the Build Settings "Run Device" dropdown, select the desired device
3. Press Build And Run
4. Connect the Gamepad to the device
5. In the Player on the Gamepad press the D-Pad (left or right buttons) and at the same time press the South button
Expected result: Cube moves as long as the D-Pad is pressed and stops once released
Actual result: D-Pad gets stuck and cubes move after the D-Pad and South button are released
Reproducible with: 2021.3.31f1, 2022.3.10f1 (user reported)
Not reproducible with: 2023.1.16f1, 2023.2.0b12, 2023.3.0a9
Reproducible on: Windows 10 Pro
Not reproducible on: no other environment tested
Reproducible on these devices:
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00512, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
Not reproducible on these devices:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Notes:
- Couldn't reproduce on 2022.3.10f1 (cube sometimes not moving at all which could be related to the issue)
- Didn't search for a fixed version because I'm not able to reproduce the issue on the user-mentioned 2022.3.10f1 version which could lead to an incorrect fixed version
- Not reproducible on the iOS and the Windows Standalone Player
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Resolution Note:
Cannot reproduce on 6000.0.36f1. Very likely already fixed by other recent work we've done in this area
Resolution Note (1.10.X):
Cannot reproduce on 6000.0.36f1. Very likely already fixed by other recent work we've done in this area