Search Issue Tracker
Not Reproducible
Votes
50
Found in
4.6.0f3
Issue ID
655263
Regression
No
Android crash: Fatal signal 11 (SIGSEGV) on some devices
On a small number of Android devices app crashes having exhibited very strange behaviour. The behaviour can vary but the result is (almost) always "Fatal signal 11 (SIGSEGV)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
MayhemMike
Oct 23, 2016 21:20
same here with Unity 5.4.2f1 pls reopen
pravusjif
Sep 30, 2016 16:12
I'm having the same error on a Moto X, using Unity 5.3.4.
At the beginning of the app I'm playing a video using Handheld.PlayFullScreenMovie() and loading a level aftwerwards, and after that video I get the crash on that device.
So I just added an additional yield return new WaitForSeconds(0.5f); after the 2 common yield return new WaitForEndOfFrame(); I use in the coroutine that triggers the video.
This extra waiting probably lets the device close the video display correctly, and thus avoiding the error. I'm guessing this is being triggered when trying to load another level and not having stopped correctly a previous routine/process/somethingLikeThat.
http://pastebin.com/Px5j5fic
t-schulz
Sep 09, 2016 08:47
Got that signal 11 with code 1. Please reopen this issue.
http://forum.unity3d.com/threads/e-crash-signal-11-sigsegv-on-some-android-devices.430093/
_Yash_
Aug 11, 2016 18:17
Crashes after splash screen.
using GVR sdk.
devices checked : Samsung S5 and Lenovo ZUK Z1
saskia.groenewegen_indg
Jul 04, 2016 09:49
Still getting this error on Unity 5.3.4 and Snapdragon 801 (Oneplus One), Android 6.0.1.
App crashes on startup.
rrsimon
Jun 06, 2016 18:35
We are also getting this issue on certain devices on level load after a few hours of gameplay. The devices that reproduce this issue are:
- Galaxy Tab 3
- Asus Tablet K013
wgt_jimmy
Jan 05, 2016 22:53
From the crittercism logs, it appears to mostly affect these devices:
sm-g900v-adreno 330 Samsung Galaxy s5 Released 2014, April
sm-g920v Samsung Galaxy S6 Released 2015, April
xt1254 Motorola Droid Released 2014, September
sm-n910v Samsung Galaxy Note 4 Released 2014, Q4
sm-n900v Samsung Galaxy Note 3 Released 2013, September
sm-g900p Samsung Galaxy s5 Released 2014, April
sm-g920t Samsung Galaxy S6 Released 2015, April
lgms345 LG Leon (metropcs) Released 2015, April
sm-g900a Samsung Galaxy s5 Released 2014, April
sm-g925v Samsung Galaxy S6 edge Released 2015, April
wgt_jimmy
Jan 05, 2016 22:52
We released our app built with 5.1.2p3 and our crash rate went up significantly, and the issue was this callstack:
java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000108
1
Build fingerprint: 'samsung/kltexx/klte:5.0/LRX21T/G900FXXU1BOJ1:user/release-keys'
2
Revision: '14'
3
pid: 28374, tid: 28399, name: UnityMain >>> <edited_our_bundle_id> <<<
4
r0 9ad1bc80 r1 9ad1bc80 r2 0000ae3c r3 00000000
5
r4 af903748 r5 99299c80 r6 00000100 r7 95300010
6
r8 99299c50 r9 000018ab sl 00000000 fp 00000000
7
ip a0123628 sp af9036b8 lr a0419074 pc 9f666524 cpsr 31555858
8
9
at libunity.002f7524(Native Method)
10
at libunity.002f6604(Native Method)
11
at libunity.002ff914(Native Method)
12
at libunity.002fe040(Native Method)
13
at libunity.002fd3e0(Native Method)
14
at libunity.002fc3e8(Native Method)
15
at libunity.0048e494(Native Method)
16
at libunity.00492efc(Native Method)
17
at data@app@com.008e3e13(Native Method)
MadDevil
Oct 07, 2015 12:06
crashing on asus intel tab with unity 4.6.6p1
zworp
Sep 03, 2015 20:59
Solved in 5.1.3 for me.