Search Issue Tracker
Fixed
Fixed in 2022.2.0b16, 2023.1.0a18
Votes
0
Found in
2022.2.0a16
2022.2.0b8
2023.1.0a12
Issue ID
UUM-15403
Regression
Yes
[Android] Build fails with errors when Fullscreen Mode is set to Windowed
Steps to reproduce:
# Open the attached project "windowed-gradle.zip"
# Go to File > Build Settings and switch to the Android Platform
# Go to Edit > Project Settings > Player > Resolution and Presentation
# Switch Fullscreen Mode to the Windowed
# Build and Run
Expected: Build is successful
Actual: Build fails with errors:
{code:java}
Execution failed for task ':launcher:processReleaseResources'.
> A failure occurred while executing com.android.build.gradle.internal.res.LinkApplicationAndroidResourcesTask$TaskAction
> Android resource linking failed
{code}
Reproducible with: 2022.2.0a16, 2022.2.0b8, 2023.1.0a12
Not reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0a15
Notes:
- The build is not failing when Fullscreen Mode is set to Fullscreen Window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Resolution Note (fix version 2023.1.0a18):
Android: Fix build error when Fullscreen Mode is set to Windowed
Resolution Note (fix version 2022.2.0b16):
Android: Fix build error when Fullscreen Mode is set to Windowed