Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.5f1
Issue ID
UUM-42460
Regression
No
[Android] Assets set to load by fast follow and loaded on demand are not loaded on the Player when installed using the Google Play Store
How to reproduce:
1. Open the "IN_44081" project
2. Open Player Settings -> Publishing Settings
3. Create a new Key anywhere in "Keystore Manager"
4. Press Windows -> Asset Management -> Addresables -> Groups
5. Press Build -> New Build -> Play Asset Delivery
6. Open Build Settings -> ensure "Build App Bundle (Google Play)" is checked
7. Build the project
8. Upload the .aab file to the Google Play Console
9. Download the project on the desired Android device
10. In the Player press the "Load InstallTime", "Load FastFollow", "Download OnDemand" and "Load OnDemand" buttons
Expected result: no error in the Console, all textures are loaded and non-button texts become blue
Actual result: "FastFollow" and "OnDemand" textures are not loaded with an error in the Console
Reproducible with: 2022.3.5f1
Couldn't test with: 2021.3.28f1, 2023.1.4f1, 2023.2.0a23 (error " Error while evaluating property 'namespace' of task" in the Console and some more errors regarding "orca" custom package)
Testing environment: Windows 10 Pro
Reproducible on these devices:
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00363, Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
Notes:
- Not reproducible if the app is not published on Google Play Console
- Also not reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
The repro project uses modified Addressables PlayAssetDelivery sample to support Play Asset Delivery. Original sample requires Unity 2020.3 to run and it was never updated to support later Unity versions. As I can see, there were some modifications made to make project build without errors using 2021.3 and later, but these modifications don't solve problems with loading assets from asset packs when using latest Unity versions.
Closing this as we don't have any intention to update this sample project in favor of the upcoming package with full Play Asset Delivery support for Addressables.