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Fixed in 2018.2.X

Fixed in 2017.3.X, 2018.1.X

Votes

6

Found in

2017.3.0p1

2017.3.0a7

Issue ID

985591

Regression

Yes

[Android] App does not resume graphics context after being minimized and maximized again if Graphics Jobs are enabled

Mobile

-

How to reproduce:
1. Open the attached "AndroidResumeTest" project
2. Build project to device, run the built player
3. Minimize or switch the app
4. Return to the app

Expected result: App is still showing its graphics (Skybox, Sphere)
Actual result: Black screen is shown upon returning to app

Regression introduced in - 2017.3.0a7
Reproducible with - 2018.1.0b2, 2017.3.0p1, 2017.3.0a7
Not reproducible with - 2017.3.0a6, 2017.2.1p2

Note: Bug does not happen if the Application orientation is set to Portrait mode, every other orientation mode causes the issue to happen

Fixed in - 2018.2.0a1, 2017.3.1p2, backport coming to 2018.1

Devices tested:

Reproducible with:
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Samsung SM G930F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXS1DQHF:user/release-keys
Xiaomi MI 5s*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Xiaomi/capricorn/capricorn:6.0.1/MXB48T/V8.0.10.0.MAGCNDH:user/release-keys
Google Nexus 4*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320, Build:google/occam/mako:5.1.1/LMY48T/2237560:user/release-keys
Htc HTC One S*, OS:4.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 225, Build:htc/tmo_de/ville:4.1.1/JRO03C/148618.11:user/release-keys

Comments (11)

  1. JacobK

    Jan 23, 2018 15:39

    Seeing the same issue. Only since 2017.3, not an issue in 2017.2.

    App hangs at all on android if paused/resumed (switch app, lock phone, etc) if graphics jobs are enabled.

    Error in adb is "[EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread)."

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