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Found in [Package]

5.0.0

Issue ID

APB-57

Regression

No

[Android] Android Adaptive Performance calls android.app.GameManager.getGameMode() every frame, costing 1ms on the main thread

Package: Adaptive Performance

-

Reproduction steps:
1. Open the attached “IN-85543” project
2. In Build Settings, make sure that “Development Build”, “Deep Profiling”, and (optionally) “Autoconnect Profiler” is selected
3. Build and Run the Android Player
4. Profile the Player
5. Observe the Profiler

Expected result: Adaptive Performance does not call “AndroidGame.get_GameMode()” every frame
Actual result: Adaptive Performance calls “AndroidGame.get_GameMode()” and costs around 1 ms every frame

Reproducible with: 5.0.0 (6000.0.32f1, 6000.1.0a9)
Couldn’t test with: 5.0.0 (2021.3.46f1, 2022.3.55f1) (Adaptive Performance Android is not supported)

Reproducible environments: Windows 11 (24H2)
Not reproducible environments: No other environments tested

Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14

Could not test with these devices: (Devices unsupported, the package supports Android OS 12+)
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00480 - samsung Galaxy S21 5G (SM-G991B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11

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