Search Issue Tracker
Active
Votes
0
Found in [Package]
5.0.0
Issue ID
APB-57
Regression
No
[Android] Android Adaptive Performance calls android.app.GameManager.getGameMode() every frame, costing 1ms on the main thread
Reproduction steps:
1. Open the attached “IN-85543” project
2. In Build Settings, make sure that “Development Build”, “Deep Profiling”, and (optionally) “Autoconnect Profiler” is selected
3. Build and Run the Android Player
4. Profile the Player
5. Observe the Profiler
Expected result: Adaptive Performance does not call “AndroidGame.get_GameMode()” every frame
Actual result: Adaptive Performance calls “AndroidGame.get_GameMode()” and costs around 1 ms every frame
Reproducible with: 5.0.0 (6000.0.32f1, 6000.1.0a9)
Couldn’t test with: 5.0.0 (2021.3.46f1, 2022.3.55f1) (Adaptive Performance Android is not supported)
Reproducible environments: Windows 11 (24H2)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
Could not test with these devices: (Devices unsupported, the package supports Android OS 12+)
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00480 - samsung Galaxy S21 5G (SM-G991B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment