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Fixed
Votes
0
Found in [Package]
1.17.13
Issue ID
ADDR-1922
Regression
Yes
An error is thrown when loading an Asset using asynchronous await
How to reproduce:
1. Open the user's attached "Addressables Async Error" project
2. Open the Scene "SampleScene" (Found in the Assets/Scenes folder)
3. Enter the Play Mode
Expected results: 10 Assets are loaded into the Scene and no errors are thrown
Actual Results: The "UnityException: get_frameCount can only be called from the main thread." error is thrown
Reproducible with: 1.17.13, 1.17.15 (2020.3.4f1, 2021.1.2f1, 2021.2.0a12)
Not reproducible with: 1.16.16 (2020.3.4f1, 2021.1.2f1, 2021.2.0a12)
Could not test with: 2018.4, 2019.4 because of CS0246, CS0234, CS0117 errors
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Resolution Note:
https://github.cds.internal.unity3d.com/unity/Addressables/pull/880