Search Issue Tracker
Active
Votes
0
Found in [Package]
14.0.6
15.0.3
16.0.1
Issue ID
SGB-525
Regression
Yes
Alpha Clip Threshold doesn't clip the object/is not visible in the Material preview and the Scene View when negative values are inputted
Reproduction steps:
1. Open the attached project “TestProject”
2. Open the “Assets/Scenes/MainScene.unity” scene
3. Select “Assets/Materials/NegativeAlpha.mat”
4. In the Inspector Window change the “Surface Inputs/HeightCutoff” value to any negative and then to positive values
5. Observe the changes in the material height in the Inspector Preview Window, and the “Cube” GameObject in the Scene
Expected result: The “NegativeAlpha” material and “Cube” GameObject height updates to match the inputs
Actual result: The “NegativeAlpha” material and “Cube” GameObject height remain constant in both Inspector Preview Window and Scene View when negative values are inputted
Reproducible with: 14.0.3 (2022.2.0a16), 14.0.6 (2022.2.5f1), 15.0.3 (2023.1.0b1), 16.0.1 (2023.2.0a9)
Not Reproducible with: 12.1.10 (2021.3.22f1), 14.0.3 (2022.2.0a15)
Could not test with: 10.10.1 (2020.3.44f1) (unable to upgrade “NegativeAlpha.mat”)
Reproducible on: Intel macOS 13.2
Note: The “Cube” GameObject” height updates only in the Game View when negative values are used.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Add comment