Search Issue Tracker
By Design
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100692
Regression
No
All active Audio Sources play their Clips when the "Play On Awake" checkbox is enabled and Scene view Audio is unmuted
How to reproduce:
1. Open the “ProjectImagine.zip“ project
2. Open the “Audio“ Scene
3. Focus on the Scene view
4. Select in the Hierarchy the “Audio Source“ GameObject and enable it in the Inspector (if not enabled)
5. Enable the Audio Source Component (if not enabled) in the Inspector
6. Enable the “Play On Awake“ checkbox in the audio Source Component
7. In the Scene view overlays enable Scene Audio with the speaker icon
8. Observe the Editor
Expected result: No audio is heard
Actual result: Active Audio Sources are playing their Clips
Reproducible in: 2022.1.0a1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- If there are multiple Audio Sources in the Scene, all of them will be played at once
- If the GameObject and/or Audio Source Component is enabled after unmuting the Scene Audio, the Clip will not play
- If “Play On Awake“ on the Audio Source Component is disabled, the Clip will not play
- The speaker icon has a “Toggle Audio on or off“ tooltip, which can be a little misleading
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Thanks for your report! This behavior is by design. The toggle can be used to preview the audio sources in the scene and as such those that have play on awake toggled on should play when you toggle the scene view audio on. However, we are aware that the manual and tooltip are ambiguous, and we’ll consider improving them in the future.