Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.6.2
Issue ID
ADDR-1045
Regression
No
[Addressables] using ReleaseInstance() on ComponentReference<TComponent> reference does not destroy the Game Object
Reproduction steps:
1. Open the attached project in "ComponentReference.zip"
2. Enter Play Mode
3. Press and release 'a' button on the keyboard¹
Expected results: Prefabs instantiated by the "Spawner" will be destroyed
Actual results: prefab ColorChangeCube is not destroyed and remains in the Scene
Reproducible with Addressables 1.6.2 (2018.4.19f1, 2019.3.4f1, 2020.1.0b1, 2020.2.0a2)
Could not test with 2017.4 because there is no Package Manager
*1. Sometimes more than one keypress and release is needed in newer Unity versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note:
Use case error in Addressables-Sample code, updated in this PR https://github.com/Unity-Technologies/Addressables-Sample/pull/27